Otherwise, it’s just a pretty good indie adventure: the difficulty and pacing are absolutely spot-on, even if the visuals lack the ostentatious fireworks we’re used to these days. In the role of the agent, it's your quest to combat sinister forces and to face a dark warlock of the ancient times and stop his plan to capture. A brave agent, experienced in exorcism and combat, comes to face the oncoming evil, and fight loathsome supernatural monsters and horrific spawns of black magic. What was definitive about it was its co-op play, and that’s clearly the special ingredient Larva Mortus lacks. Larva Mortus - At the end of 19th Century, dark forces overshadow the world once again. Of course, we are old fogies, with many troubles and long memory: for us Alien Breed was a shooter that defined gaming. These days it’s hard to say how many readers will remember age-old shooter Alien Breed, to which Larva Mortus is akin. While there’s a core set of story missions about the search for an evil artifact, you find yourself playing in an RPG manner, performing side missions to get suitably leveled-up for the challenges ahead. You level your character as you progress, spending points to boost various attributes according to how you want to play, but what’s most interesting is the open campaign structure. This demon-hunting room-to-room dungeon-crawler is essentially an arcade game - its power-ups dropping from enemies and crates - but the extra details make all the difference.
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